Taking or cutting your opponent’s streamer, while retaining your own, is one
goal of CL Combat. Not tangling your lines while flying Combat is a challenge.
It takes knowledge and experience to achieve slow flight in
a descent or landing and catching the arresting cables when
competing in CL Navy Carrier.
These magazines will provide a vast amount of
information and guidance and can lead to other
connections and advertisers.
For those who use internal-combustion power
plants, there are a variety of engine tuners, which will
help make your engine run smoothly and reliably.
Three-wire lines and electronic controls will also
assist those who want to go into Scale and Carrier.
The ability to control the engine’s speed and thrust is
imperative in those venues.
Listen to experts concerning which fuels to use.
The type of engine you use dictates which fuel to
All AMA CL events must use a handle thong
attached to the pilot’s handle and the model and the
thong will be “pulled” to ensure that the lines and
the model are safe to fly. Most models are weighed
and then a “pull” number is given to the pull tester.
Different events have different pull-weight requirements.
Aerobatics is a set of maneuvers that is worldwide in nature
and use. What you would practice in the US would be a viable
“pattern” anywhere else in the world.
The FAI and AMA patterns are nearly the same. The
number of laps before the Overhead Eight, the time limits,
and how the landing is judged are the main differences. Local
aerobatic pilots will be glad to help you interpret the set of
maneuvers and guide you through the flight.
Old-Time Stunt and the Beginner Pattern are different and
you should utilize the help of pilots who are more experienced
in those fields.
Carrier is an event set up to emulate a carrier flight,
complete with a semicircular wooden or concrete carrier
deck. The models are encouraged to be similar in looks to the
original aircraft the pilot has decided to copy.
The models are flown off the fore end of the carrier deck at
full throttle and timed for seven laps. Then the pilot will slow
the model, drop its landing gear hook, extend ailerons and
flaps, and use the elevator offset to keep the model out on the
end of the lines while being timed for seven slow laps.
After those two opposite speed sections are timed, the pilot
must land the model on the deck on the first designated pass
over the wires set up to catch the model. The sooner the pilot
puts the model safely down, the higher the landing score.
The model should land with the engine still running. All
of the landing gear should be setting on the deck and the
aircraft’s attitude should resemble a full-scale landing to gain
the most landing points.
Combat is an event that has been classified as more
exciting than an armpit full of fleas. Two pilots attach crepe
paper streamers to the end of his or her model and they
simultaneously launch. Different classes have slightly different
rules, but the idea is to cut the opponent’s streamer for points.
Unless you are flying in a Profile World War I or II Combat
event, the models are normally nondescript wings with an
engine pod and whatever tail feathers he or she needs to
maneuver the model into position to cut the other airplane’s
Combat classes are designated by engine size and types of
models allowed. Join the audience at the Combat circle for an
32 Model Aviation M AY 2014